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2020 video game

2020 video game

Doom Eternal
Packaging artwork depicting the Doom Slayer fighting the Marauder and a horde of demons
Developer(southward) id Software
Publisher(south) Bethesda Softworks
Director(southward) Hugo Martin
Producer(s) Timothy Bell
Programmer(s)
  • Evan Eubanks
  • Billy Ethan Khan
Artist(s) Tony Garza
Author(s)
  • Hugo Martin
  • Adam Gascoine
  • Jon Lane
  • Chad Mossholder
Composer(due south) Mick Gordon[a]
Serial Doom
Engine id Tech seven
Platform(s)
  • Microsoft Windows
  • PlayStation four
  • Stadia
  • Xbox One
  • Nintendo Switch
  • PlayStation 5
  • Xbox Serial X/S
Release

March 20, 2020

  • Windows, PS4, Stadia, Xbox One
  • March 20, 2020
  • Nintendo Switch
  • Dec 8, 2020
  • PS5, Xbox Series X/S
  • June 29, 2021
Genre(southward) Kickoff-person shooter
Mode(s) Unmarried-thespian, multiplayer

Doom Eternal is a starting time-person shooter game developed by id Software and published by Bethesda Softworks. The sequel to Doom (2016), and the 5th principal game in the Doom serial, it was released on March 20, 2020, for Windows, PlayStation iv, Stadia and Xbox I, with a version for Nintendo Switch beingness released on December 8, 2020 and versions for PlayStation 5 and Xbox Series X and Serial S being released on June 29, 2021. Set some time subsequently the events of the 2016 game, the story follows the Doomguy once again, on a mission to end Hell'southward consumption of Earth and foil the conflicting Maykr's plans to exterminate humanity.

Along with the single-player campaign, a multiplayer mode, Battlemode, was introduced. In this style, players can either play as the Doom Slayer or as a demon, and fight until either the Doom Slayer defeats the demons, or vice versa. Another manner, Horde style, was added in October 2021. The Ancient Gods, a two-part standalone campaign DLC set after the events of the master game, was released between October 2020 and March 2021.

Doom Eternal was released to a positive critical response, with praise for its campaign, graphics, level blueprint, soundtrack, and combat mechanics, though some disliked the increased focus on storytelling and its platforming sections. Doom Eternal received five nominations at The Game Awards for 2020, including Game of the Year and Best Action Game.

Gameplay [edit]

Players in one case once more have on the function of the Doom Slayer who battles the demonic forces of Hell, from a offset-person perspective. The game continues its predecessor'due south emphasis on "push button-forrad" combat, encouraging the histrion to aggressively engage enemies in club to acquire wellness, ammo, and armor. The thespian has admission to diverse firearms, such as the Combat Shotgun, Super Shotgun, Heavy Cannon, Rocket Launcher, Plasma Rifle, Chaingun, BFG 9000, and Ballista. Melee weapons such as a chainsaw, the "Crucible Blade" energy sword, the Picket Argent Hammer, and a retractable arm-blade called the "Doomblade" can also be used. The arm-blade provides the opportunity for a larger variety of quick and violent "glory impale" executions, which driblet extra health. The Super Shotgun is now equipped with the "Meat Claw", a ranged accessory which grabs on to enemies and slingshots the player towards them, functioning as a grappling hook, useful both in combat scenarios and environmental navigation. The Doom Slayer's armor now includes a shoulder-mounted Equipment Launcher with the power to lob grenades and ice bombs. In add-on, there is the Flame Belch, a flamethrower that sets enemies on fire with it to drop armor pickups. Finally, killing enemies with the chainsaw will drop ammunition.[1] New movement mechanics such as wall-climbing, nuance moves, and horizontal confined to swing from have also been introduced.[two] [three]

Similar its predecessor, Doom Eternal invites the thespian to develop elementary tactics. As the game gets harder, the player needs to use the advantages of fight arenas, and their bonuses, in more strategic means. They also need to decide which enemy has to be killed start and how to move on the battlefield.[4] [v] [vi]

Creative director Hugo Martin has stated in that location would be twice every bit many demon types as in the 2016 reboot. At that place are new types of enemies, such as the Marauder and Doom Hunter, while others, such every bit the Pain Elemental, Arachnotron, and Arch-vile, have been reintroduced from previous Doom entries. A new organization called "Destructible Demons" is featured, in which enemies' bodies progressively deteriorate as they take harm. Through this system, certain parts of a demon'due south beefcake can exist destroyed to eliminate their ability to use their stronger attacks. There is also a new lives system. During gameplay, players can collect ane-up items (which look like light-green helmets) scattered around the environment. When the Doom Slayer perishes in combat, he will respawn where he died if he has spare lives, instead of restarting at the nearest checkpoint.

The game features several asymmetric multiplayer modes, including Battlemode. This game type is a 2v1 PvP multi-round match where 2 player-controlled demons take on i fully loaded Slayer. At that place are five playable demons at launch, with more to be included in free updates mail-launch. The electric current half-dozen available demons are the Marauder, Mancubus, Pain Elemental, Revenant, Curvation-vile, and Dread Knight. In add-on to regular attacks, each demon has a "summoning bike," which contains a selection of 4 additional abilities. An additional mode, Horde mode, was released on October 26, 2021, as a part of update six.66.

Besides new to the game is the hub area, called "Fortress of Doom", which players can visit between missions, containing a number of rooms with upgrades and gear locked behind doors. Players tin can also unlock a bonus weapon, the Unmaykr, after clearing six challenging Slayer Gates.[vii]

Plot [edit]

Chief campaign [edit]

In 2163, fourteen years after the events on Mars, World has been overrun by demonic forces, wiping out 60% of the planet's population, nether the now-corrupted Spousal relationship Aerospace Corporation (UAC). What remains of humanity has either fled World or have joined the Armored Response Coalition, a resistance movement formed to stop the invasion, which has gone into hiding after suffering heavy losses. The Doom Slayer, having previously been betrayed and teleported away by Dr. Samuel Hayden, returns with a satellite fortress controlled by the AI VEGA to quell the demonic invasion by killing the Hell Priests: Deags Nilox, Ranak, and Grav. The priests serve an angelic beingness known as the Khan Maykr who seeks to sacrifice mankind for her own race's survival. The Slayer teleports to a destroyed city and kills Deag Nilox, but the Khan Maykr transports the two remaining priests to unknown locations, forcing the Slayer to go on searching.

After retrieving a celestial locator from the Lookout world of Exultia, the Slayer travels to Hell to remember a power source from an exiled Sentinel known as the Betrayer, who gives him the ability source and a dagger that he asks Slayer to use to kill the heart of his son, whose trunk was turned to that of an apocalyptic demon, the Icon of Sin. VEGA directs the Slayer to Deag Ranak'due south citadel in the Arctic, where the Slayer kills him later taking out his cybernetic Doom Hunters. In response, the Khan Maykr moves Deag Grav to a hidden location and accelerates the invasion of Earth. With no leads on finding the last Hell Priest, VEGA suggests finding Dr. Hayden, who knows his location. The Slayer goes to an ARC compound where he retrieves Hayden's damaged robot chassis and the demonic Crucible.

Upon uploading Hayden'southward mind into the fortress, he reveals Deag Grav is hiding on Lookout man Prime, the only way to get there being a portal located in the lost city of Hebeth in Mars' core. The Slayer travels to a facility on Phobos where he uses the BFG 10000 to shoot a hole in the surface of Mars, so reach Hebeth. After reaching Picket Prime number, flashbacks reveal the Slayer to be Doomguy. Found desperately wounded by Sentinels sometime after Doom 64, Doomguy was brought before the Deags and was forced to fight in a gladiatorial arena. Impressed past Doomguy's ruthlessness in boxing, the Deags inducted him into the Sentinels, while the Khan Maykr inquired into Doomguy'south knowledge of the demons. In the present, the Slayer finds Deag Grav in the loonshit, defeats his guardian, the Gladiator, and kills him, merely is excommunicated from the Sentinels for murdering Deag Grav on sacred ground and returns to the fortress.

Upon the Slayer'due south return, the fortress is shut downward remotely by the Khan Maykr to prevent whatsoever further interference in her plans. She reveals her intentions to resurrect the world-eating super-demon, the Icon of Sin, to eat mankind. Instructed by Samuel Hayden, the Slayer uses the demonic Crucible's latent Argent free energy to reactivate the fortress and travels to the Watch homeworld of Silvery D'Nur to retrieve his own Crucible from his time in the Sentinels. Farther flashbacks reveal that during the sick-fated battle of Silverish D'Nur, a rogue Maykr known as the Seraphim imbued Doomguy with superhuman abilities by putting him in the Divinity Machine, transforming him into the Doom Slayer. After retrieving the hilt of the Slayer's Crucible, information technology is revealed that the Khan Maykr had fabricated a pact with Hell to produce Silvery energy, which is created through the mass cede of homo souls. In return for providing worlds for Hell to invade, the Maykrs receive a share of the Argent free energy produced by Hell which allows their own dimension, Urdak, to survive.[8]

Hayden directs the Slayer through Hell'southward massive citadel, Nekravol, until he finds a portal leading to Urdak. He finds the Khan Maykr and halts the awakening ceremony past using the Betrayer's dagger to destroy the Icon's heart. Gratuitous from Maykr command, the Icon of Sin awakens and teleports to World. With the dimensional barrier destroyed, the demons break their alliance with the Maykrs and continue to invade Urdak. The Slayer kills the Khan Maykr before returning to Globe to confront the Icon of Sin, although VEGA is left backside to ensure the portal stays open. Afterward an intense battle across the cityscape, the Slayer kills the Icon of Sin by stabbing the Icon'southward exposed encephalon with the Crucible, putting an end to Hell's invasion of Earth. Every bit the Slayer walks away, Rex Novik, ruler of the Sentinels, states how his fight is "eternal."

The Ancient Gods - Part One [edit]

Despite having defeated the Icon of Sin and halting Hell's invasion of Earth, the Doom Slayer's victory did not come without cost. The death of the Khan Maykr and Hell'southward conquest of Urdak have given the demons a take chances to boss all dimensions and reinitiate their invasion of Earth. To prevent this, the Slayer, along with Samuel Hayden and ARC scientists, embark on a mission to find and liberate the Seraphim. The Slayer travels to the UAC Atlantica Facility, where the Seraphim's containment pod resides. He uploads Hayden'due south consciousness into the pod, and information technology is revealed that he and the Seraphim are one and the aforementioned.

The Seraphim turns out to be suffering from a terminal disease chosen transfiguration and tasks the Slayer with retrieving the Male parent'due south Life Sphere from the Blood Swamps of Hell, located within the Ingmore'south Sanctum, in order to return him to physical form. Later on fighting his mode through the Blood Swamps and passing the Trial of Maligog, the Slayer finds the sphere. Nevertheless, he chooses to destroy information technology rather than hand it to the Seraphim and instead retrieves the Dark Lord'due south Life Sphere with the intent of resurrecting and and so destroying him, which in plow will destroy all demons outside of Hell past extension.

The Slayer returns to Urdak, which has been corrupted by the demons' occupation and reaches the Luminarium where anyone who has a Life Sphere may activate it. Notwithstanding, the Slayer is confronted by the Seraphim, consumed by the degenerative transfiguration, and defeats him earlier he is teleported away by the Father. Despite being warned that bringing the Dark Lord into physical course is irreversible, the Slayer gain to summon him, whom the latter manifests into a form identical to the Slayer.

The Ancient Gods - Part Two [edit]

Having summoned the Dark Lord into existence, the Doom Slayer attempts to impale him but fails equally blood cannot exist shed in the Luminarium. The Night Lord tells the Slayer he will exist waiting in Hell's uppercase city of Immora for their concluding confrontation.

In order to reach Immora, the Father informs the Slayer that he must activate the Gate of Divum, the only portal capable of reaching the metropolis. The Male parent sends the Slayer to Silverish D'nur to recover a Wraith Crystal, which is needed to power the portal. The Slayer heads for the crystal'south location inside the Globe Spear, a massive crystalline alien ship that had landed on the planet long ago. On the way, the Slayer encounters the Betrayer, who has reassumed his original name, Valen, after the defeat of the Icon of Sin. Valen gifts the Slayer with a Sentinel Hammer energy weapon to replace his lost Crucible. The Slayer lights the Torch of Kings to rally the remaining uncorrupted Sentinel forces, and so enters the World Spear and recovers the Wraith Crystal.

Returning to Earth with the Crystal, the Slayer activates the Gate of Divum. Traveling to Immora, the Slayer is greeted by the city's formidable defenses consisting of a massive wall and an regular army of demons. He is assisted by an army of Sentinels led by Valen who also teleport in and set on the city. While Hell's main forces are occupied with them, the Slayer breaches Immora and follows the Dark Lord's trail to some other portal.

Teleported to an arena, the Nighttime Lord and the Slayer fight. The Nighttime Lord reveals that he was the true creator of the multiverse and that Jekkad (later known equally Hell) was the first dimension. The Maykrs, including the Father, betrayed him and rewrote history to show the Father as the starting time beingness, which, in turn, led to the enraged Dark Lord influencing Samur Maykr to turn Doomguy into the Doom Slayer, whose original purpose was to (unintentionally) contribute to the devastation of the Maykrs and the Male parent, fulfilling the Dark Lord'southward revenge. The Slayer stabs the Dark Lord in the chest, killing him. With the Dark Lord'south expiry, all demons outside of Hell are instantly destroyed, finally saving World, Urdak, and the Argenta from the demonic invasion. Existence also one of the Dark Lord's creations, the Slayer falls unconscious earlier existence sealed inside a stone sarcophagus at the Ingmore Sanctum past the Seraphs.

Development [edit]

Publisher Bethesda Softworks announced the game at E3 2018, with the first gameplay footage being unveiled at QuakeCon 2018. The game was set to exist released for Microsoft Windows, PlayStation 4, Nintendo Switch and Xbox One.[nine] In 2019, information technology was announced that Doom Eternal would come up to Google's Stadia streaming platform.[x] The game was developed past id Software with the Nintendo Switch version being adult past Panic Push button.[xi] Doom directors Hugo Martin and Marty Stratton both returned, with Martin every bit game director and Stratton as executive producer.

The game is the outset to be developed with the id Tech vii engine. According to Stratton, the team aimed at making a "Doom universe", featuring larger and more varied locales, including "Hell on Earth", for players to explore.[12] Unlike its predecessor, id Software developed the game'due south multiplayer component in-firm, every bit opposed to being outsourced to the previous game's multiplayer programmer Certain Affinity,[thirteen] [14] with the goal of making the feel more "social" and "connected" with the single-player entrada. The squad decided to remove the SnapMap fashion and reassign its resources to develop post-launch campaign downloadable content.[15] While originally scheduled for a release on Nov 22, 2019, Doom Eternal 's release was afterwards pushed back to March 20, 2020 with a Nintendo Switch port coming at a subsequently date, which on November 30 was revealed to be December 8, 2020.[16] [17] [18] [nineteen]

Aesthetically, the game aims at having a closer resemblance to the original Doom games, with the enemies' designs having been modified from those in the 2016 game to match the designs of the original games.[20] Additionally, the developers included the option to have a centered weapon view, which was traditional in the first two Doom games and was added as a mail-release update to Doom 2016.[21] Games cited as influences on the gameplay include arcade-style activity games such as Devil May Cry and Bayonetta as well every bit chess.[22] According to Martin, one facet they improved on was based on the controversy that arose from a video posted past Polygon of gameplay from the 2016 game. In that video, the person behind the gameplay did not announced to grasp some of the bones mechanics of Doom or even FPS gameplay, which led to some in the thespian customs ridiculing the site.[23] Martin said their team studied that video and believed that the person controlling the game was struggling confronting the design of the game, and for Doom Eternal wanted to brand certain it was playable by anybody and not just skilled players and took some of those design factors into account.[24] On Baronial six, 2020, Bethesda Softworks announced that next-gen versions for PlayStation five and Xbox Series 10 were also in development, with owners of the existing PS4 and Xbox I versions of the game being able to upgrade to the next-gen versions of the game at no additional cost.[25]

The game is dedicated to id programmer Stephen Ash, who died during development in 2019.[26]

Music [edit]

Mick Gordon returned as the composer. In January 2019, he put out a phone call for "metallic screamers" to participate in a recording session to contribute to the soundtrack.[27] The "heavy metallic choir" included James Rivera of Helstar, Tony Campos of Static-X, Sven de Caluwé of Aborted, James Dorton of Black Crown Initiate, and Nature Ganganbaigal of Tengger Cavalry.[28] Ganganbaigal died between the recording and the game'due south release.[29] Oktavist Eric Hollaway also added vocals.[30] [31]

Soundtrack dispute [edit]

The soundtrack was released for download on April 19 for buyers of the collector'south edition.[ citation needed ] In the hours following the soundtrack's release, fans noticed differences between the soundtrack anthology and the music in the game, such as the big amount of pinch on the track "BFG Sectionalization 2020" compared to the 2016 version.[32] Gordon confirmed on Twitter that he only mixed a small number of the tracks, such as "Meathook" and "Control and Control". Metadata seems to suggest that most of the soundtrack was mixed past Chad Mossholder, id's audio director.[32] [33] For this reason, Gordon stated that he doubted he would work with id again.[34]

In May 2020, Marty Stratton released a statement on Reddit, saying that Gordon was given extensive fourth dimension to mix the tracks. When Gordon did non complete the mixing before the soundtrack release deadline, Stratton suggested collaborating with Mossholder, which Gordon agreed to. Gordon sent Mossholder nearly 12 finished tracks. Mossholder mixed and edited the remaining songs together from in-game assets, which were more heavily compressed to compensate for the other in-game audio. Stratton later wrote that id would utilise a unlike composer in future.[35]

In September 2020, composer Andrew Hulshult announced he would compose music for The Ancient Gods campaign expansion along with David Levy.[36] [37] Hulshult had previously composed music for Quake Champions, another id game.[38]

Release [edit]

The March 20, 2020 release date for Doom Eternal came to coincide with that of Nintendo's Animal Crossing: New Horizons. Due to the demand expected for both games, and in lite of the COVID-xix pandemic, GameStop decided to brainstorm selling Doom Eternal one day earlier, on the 19th, to minimize crowding.[39] [40] The stark contrast in tone between both games, combined with them being released on the same solar day, prompted fans of both serial to celebrate the coincidence by creating light-hearted crossover fine art featuring the Doomguy and Animal Crossing 's Isabelle as "best friends".[41] [42]

Doom Eternal is included in Xbox Game Pass equally of Oct 1, 2020.[43]

Downloadable content [edit]

Before the game's release, it was announced that two entrada add-ons were planned to exist released during the starting time year afterward launch. Access to these expansions is included with the purchase of the game's Palatial Edition.[44]

On May 8, 2020, two screenshots were published in the game's official Twitter account, teasing scenes from the upcoming first story DLC.[45] On August 7, 2020, a teaser trailer for the outset part of the campaign DLC was released.[46] In the teaser, the proper noun of the DLC, to exist released in two parts, was revealed to be The Aboriginal Gods and a appointment was gear up for a full trailer for Part One to be released on August 27, 2020 during the beginning night of Gamescom. In said trailer, the release appointment for the first expansion was revealed as October xx, 2020.[47]

The Ancient Gods: Role 1 continues the story shortly after the events of the master entrada. Although the Doom Slayer was able to save Earth from the demonic invasion, his victory did non come without cost. Hell's invasion of Urdak has acquired an imbalance of power that requires the true ruler of the universe to gear up things right. The Doom Slayer is recruited to aid retake Urdak from demon command. The Ancient Gods is a standalone expansion, not requiring the base game to play.[48]

On March 7, 2021, it was announced that a teaser trailer for the Ancient Gods: Part Ii DLC would be released on March 15.[49] The teaser in turn announced a full trailer for release two days afterward the 17th, which announced the expansion's release on the 18th.

Reception [edit]

Doom Eternal received "mostly favorable" reviews, according to review aggregator Metacritic.[50] [51] [52] Critics praised the campaign, graphics, level blueprint, gainsay, soundtrack, and improvements over its predecessor, while some disliked the increased focus on storytelling and lore, and the platforming sections.[65]

Phil Hornshaw of GameSpot gave the game an 8 out of 10, praising the game'south gainsay and platforming, but criticizing the game'south story, calling it "overly serious and disruptive".[57] Andrew Reiner of Game Informer criticized the game's multiplayer, calling information technology "a huge step back for the entire series." He also criticized the puzzles, saying he felt they were out of place. He did, however, praise the game's combat, particularly the game's expanded arsenal, as well as the soundtrack, calling it "catchy". He gave the game a score of 9.25 out of 10.[56]

On its initial release, the version of the game offered via the Bethesda Launcher appeared to take been intended to transport with the Denuvo digital rights management (DRM) protection software, only it was not set upwardly properly, leaving the game DRM-free.[eighteen] However, this was patched soon afterwards. Also, on May xiv, 2020, the game was patched on Windows to include Denuvo anti-cheat technology, which operates past installing a kernel-manner commuter.[66] Some were concerned this would open their computers to security vulnerabilities, while others claimed performance losses caused by the patch. This led to users to review bomb the game on Steam over the conclusion.[67] On May 20, id went on record stating that they would remove Denuvo anti-cheat upon the game's next patch due the post-obit week, and would re-evaluate how they would implement anti-cheating measures in the game.[68] The following week, the anti-cheat software was confirmed to be removed from the game.[69]

Accolades [edit]

Doom Eternal was nominated for "Most Wanted Game" at the 2018 Golden Joystick Awards.[73] At Game Critics Awards 2019, the game won the awards for All-time PC Game and Best Action Game.[74] Information technology was also nominated for Game of the Twelvemonth along with four other awards at the 2020 Game Awards, including All-time Action Game, Best Score and Music, and Best Audio Design.[75]

Sales [edit]

The game had 100,000 concurrent users on Steam on launch day, more than than double that of 2016's Doom.[76] The game doubled the launch weekend revenue of 2016's Doom.[77] In Europe, the game debuted at number 2 in the UK charts and number ii in the Switzerland charts backside Animal Crossing: New Horizons, although Doom Eternal 's physical sales were 33% less than its predecessor – a likely side-result of the social distancing procedures implemented in wake of the COVID-19 pandemic.[78] [79]

In Northward America, the game was the sixth-acknowledged game of March 2020, though this does not include digital sales.[80] SuperData estimated that, as of March 2020, the game had sold 3 million digital copies worldwide, beating 2016's Doom 'south 957,000 units of launch month sales. This made Eternal the quaternary-highest-grossing console game of March 2020.[81]

In Frg, the game sold 100,000 units as of May 2020.[82]

Notes [edit]

  1. ^ The music for The Aboriginal Gods was composed by Andrew Hulshult and David Levy.

References [edit]

  1. ^ Reiner, Andrew (August 10, 2018). "Doom Eternal: A Bigger, Badder, Bloodier Demon Fest". Game Informer . Retrieved August 12, 2018.
  2. ^ Senior, Tom (August ten, 2018). "Everything we know well-nigh Doom Eternal". PC Gamer . Retrieved August 12, 2018.
  3. ^ Harder, Better, Faster, Stronger: fifteen Minutes of DOOM Eternal Gameplay , retrieved Jan 23, 2020
  4. ^ McCaffrey, Ryan (Apr 8, 2020). "Doom Eternal Unmarried-Role player Review". IGN.
  5. ^ Alexandra, Heather (March 24, 2020). "Doom Eternal: The Kotaku Review". Kotaku.
  6. ^ Hornshaw, Phil (March 27, 2020). "Doom Eternal Review - Intelligent Inferno". GameSpot.
  7. ^ "Doom Eternal's Hub Area: The Fortress Of Doom Has Upgrades, Easter Eggs, And More". GameSpot . Retrieved February 4, 2020.
  8. ^ Hornshaw, Phil (April 9, 2020). "Doom Eternal--What The Hell Are The Story And Ending About?". GameSpot . Retrieved Apr 11, 2020.
  9. ^ Schwartz, Terri (June 11, 2018). "E3 2018: Bethesda Announces Doom Eternal, Sequel to Doom". IGN . Retrieved August 12, 2018.
  10. ^ "DOOM Eternal is coming to Stadia". Retrieved March 19, 2019.
  11. ^ Doolan, Liam (August 10, 2018). "DOOM Eternal'south PvP Component Won't Be An Extension Of Existing Multiplayer Style". Nintendo Life . Retrieved August 12, 2018.
  12. ^ Soto, Fran (August 10, 2018). "QuakeCon 2018: Edifice a DOOM Universe". Hardcore Gamer . Retrieved August 12, 2018.
  13. ^ "Doom Eternal volition have competitive multiplayer that'southward different from Doom 2016". Polygon . Retrieved August eleven, 2018.
  14. ^ McWhertor, Michael (August 10, 2018). "Doom Eternal volition accept competitive multiplayer that'southward unlike from Doom 2016". Polygon . Retrieved August 12, 2018.
  15. ^ Fillari, Alessandro (August 12, 2018). "Doom Eternal Ditches SnapMap To Focus On Campaign DLC, New PvP Mode". GameSpot . Retrieved August 12, 2018.
  16. ^ Farokhmanesh, Megan (June 9, 2019). "Doom Eternal launches November 22nd with a new 'Battlemode' multiplayer experience". The Verge.
  17. ^ Radulovic, Petrana (Oct 8, 2019). "Doom Eternal delayed to March 2020". Polygon . Retrieved Oct 9, 2019.
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  22. ^ Jenkins, David (January 21, 2020). "Doom Eternal preview and interview – if chess was an arcade shooter". Metro . Retrieved April 24, 2020.
  23. ^ Signal, Jesse (May 16, 2016). "Why a Video of Someone Playing 'Doom' (Poorly) Became a Culture-War Issue". New York Magazine . Retrieved June 24, 2020.
  24. ^ McLeand, Kirk (June 24, 2020). ""I would like to give thanks them" – Doom 2016'south creative manager responds to that notorious Polygon video". VG247 . Retrieved June 24, 2020.
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  26. ^ Kerr, Chris (May 28, 2019). "Obituary: Veteran developer Stephen Ash has passed away". www.gamasutra.com.
  27. ^ "Doom Game Soundtrack Composer Looking For Choir Of "Killer Metallic Screamers"". Metal Injection. Jan 8, 2019.
  28. ^ "Watch: DOOM Eternal Enlists STATIC-X, ABORTED, Blackness CROWN INITATE Members For Soundtrack". Metal Injection.
  29. ^ Brownish, Fraser (March 5, 2020). "Doom Eternal shows off its heavy metal choir". PC Gamer . Retrieved December 28, 2020.
  30. ^ Mick Gordon [@Mick_Gordon] (March 22, 2020). "This is the incredibly low voice of @EricHollawayVO. Eric is an Oktavist, meaning he has the unique ability to sing very, very, very low. He's a superhuman vocalizer in DOOM: Eternal and a wonderful human. Ship Eric some love!" (Tweet) – via Twitter.
  31. ^ Mick Gordon (March 20, 2020). "Alive STREAM: DOOM Eternal Music Quarantine & Chill". YouTube.
  32. ^ a b Ombler, Mat (April 22, 2020). "Doom Eternal'southward bungled soundtrack highlights the mistreatment of video game music". vg247.
  33. ^ "Doom Eternal Composer Distances Himself From The Newly Released Soundtrack".
  34. ^ Brown, Fraser (April 20, 2020). "Doom Eternal's official soundtrack wasn't mixed by its composer, and you can tell". PCGamer.
  35. ^ Stratton, Marty (May 4, 2020). "DOOM Eternal OST Open Letter". Reddit. Archived from the original on May five, 2020.
  36. ^ Borthwick, Ben (September 4, 2020). "Doom Eternal gets ii new composers for The Aboriginal Gods DLC". Video Gamer. Retrieved March 22, 2021.
  37. ^ Mottura, Marco. "DOOM Eternal: The Aboriginal Gods, si torna all'inferno con il primo DLC". everyeye.it.
  38. ^ "Convulse® Champions Official Website | New Soundtrack Preview". Quake . Retrieved June 30, 2021.
  39. ^ GameStop [@GameStop] (March 18, 2020). "To ensure we adhere to CDC-recommended social distancing guidelines, nosotros will be selling DOOM Eternal a day early Th, 3/xix as a safety precaution for our customers and associates. Brute Crossing volition release on Friday iii/xx to farther help separate the crowds" (Tweet). Retrieved March 18, 2020 – via Twitter.
  40. ^ Makuch, Eddie (March 18, 2020). "Doom Eternal Will Exist Bachelor Early At GameStop Due To "Social Distancing" Concerns". GameSpot. CBS Interactive. Retrieved March xviii, 2020.
  41. ^ Fenlon, Wes (January 21, 2020). "The net has decided Doomguy and Creature Crossing'due south Isabelle are best friends now". PC Gamer.
  42. ^ Lee, Julia (February 24, 2020). "How did Animal Crossing's Isabelle and the Doomguy become best friends?". Polygon.
  43. ^ Zachary, Boddy (September 24, 2020). "DOOM Eternal is officially coming to Xbox Game Pass on October 1, rumors confirmed". Retrieved September 25, 2020.
  44. ^ "DOOM ETERNAL DELUXE EDITION". Bethesda.net.
  45. ^ "Doom Eternal story DLC teased with ii screenshots". PCGamer. May eight, 2020.
  46. ^ Wilhem, Parker (August 7, 2020). "The fight'south non over! Hither'south a look at DOOM Eternal: The Aboriginal Gods - Part I". Retrieved September 14, 2020.
  47. ^ "DOOM Eternal – The Ancient Gods, Office One Official Trailer". YouTube.
  48. ^ "The Doom Eternal DLC will evangelize "what people wanted" – plus more Marauders".
  49. ^ "Doom Eternal Ancient Gods 2 DLC Expansion Reveal Confirmed". GameRant. March 7, 2020.
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External links [edit]

  • Official website
  • DOOM Eternal at MobyGames
  • DOOM Eternal: The Ancient Gods - Part One at MobyGames
  • DOOM Eternal: The Ancient Gods - Part Two at MobyGames

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Source: https://en.wikipedia.org/wiki/Doom_Eternal

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